Parazit: Dead Shells — a purple current rises from a collapsing body in a dark facility corridor

When you die, it doesn't end.
It continues in someone else.

Third-person fluid stealth Unreal Engine 5.8 English & Turkish In development

Gameplay

Pre-Alpha Gameplay Reel

Work in progress — footage from active development

A frame from the Parazit: Dead Shells gameplay video Watch gameplay 1 min 20 sec · with sound · pre-alpha

What this is

A body is a tool, an identity is a key

Parazit is a third-person stealth game about a bodiless consciousness that survives by jumping between living bodies in the middle of a fight. Every body you take gives you its identity, its access, its weapon and its function — along with its limits.

The core loop is not simply changing bodies; it is reading what each body is good for and spending it as a temporary resource.

How it plays

Three rules

Move quietly. Take the right body. Then live with what you left behind.

Jump

Take a body within range. The shell you leave behind drops where it stands and stays there as evidence — who fell, and where, is a trail for whoever is looking for you.

Read

Every body opens a different door. A technician's clearance, a guard's weapon, the room a nurse can walk into. Being in the wrong place in the wrong body is how you get noticed.

Spend

Shells run out. The body you stay in wears down, gets recognised, gets hunted. Knowing when to leave matters as much as knowing where to go next.

The story

What remains of a person

In Karya, taking another body is the easy part. Being seen doing it is what ends you.

A failed consciousness-transfer experiment kills Subject 07. His mind survives.

Now known only as Misafir — the Guest — he escapes into Karya, a near-future city where the wealthy are attempting to purchase continuity beyond death, while the poor increasingly survive by selling access to their own bodies.

Every transfer leaves two problems behind. The shell Misafir abandons drops where it stands and remains there as evidence. And a body someone watched him enter is a body nobody fully trusts again — including the people who loved the person inside it.

Guided by a woman searching for her missing brother and hunted by the corporation that created him, Misafir begins uncovering fragments suggesting that the life he is trying to recover may never have belonged entirely to him. The closer he gets to that lost life, the less certain he becomes that memory, identity and body were ever as inseparable as he believed.

And somewhere in Karya, another consciousness has already learned how to live without a permanent body.

Parazit is ultimately not about changing bodies. It is about what remains of a person when the body, the face and even the memories can no longer prove who they are.

In-game

What's on screen

Frames taken directly from the game — interface included, untouched. Development is ongoing and the look may change.

Shell Command radial menu: Collapse, Frenzy and Rupture inside a purple ring
Shell Command. As you leave a body, you give it one last order. The purple ring is the transfer itself.
A laboratory corridor in panic, people crouching, the jump menu open
They saw you. The facility is sealed and everyone is on the floor — and every body in range is a way out.
A security panel being hacked in a technician's body, door access at 64 percent
The route follows the body. A technician's hands know the panel — in another shell that door stays shut. Which way you go is decided by the body you take.
Overclock warning: nervous system burning, jump to another body now
Burn and run. Torch the body to push its engine past the limit — you get top speed, and you spend the shell to get it.
An armored body under red alarm light, a corpse on the floor
Heavy, but strong. Every shell gives you something — armor, a weapon, clearance. And takes something else.
First-person view of two hands, an open transfer capsule ahead
These hands aren't mine. This is where it starts.
An armed armored soldier with a witness subtitle
Witness. If someone sees you jump, nobody trusts that body again — including you.

Status

Where we are

Engine
Unreal Engine 5.8In active development
Demo target
22 February 2027Steam Next Fest
Languages
English & TurkishVoice-over in both languages
Creator
Independent developerCreated & developed by M. Kemal Yenidünya

If you want to know how it's built, what it's verified with and what has been produced so far: the development page.

Film & television

Screen adaptation

Parazit: Dead Shells is an original science-fiction game IP currently in active development. Its world, characters and central body-transfer premise have also been developed with screen adaptation potential.

A concise screen adaptation overview, story materials and additional project information are available for legitimate representation, production and adaptation enquiries.

Film / television / representation: contact@yenidunyaworks.com

Contact

Get in touch

Press, publishing and collaboration enquiries are welcome. As the demo gets closer, announcements go out here and on X first.