The story
What remains of a person
In Karya, taking another body is the easy part. Being seen doing it is what ends you.
A failed consciousness-transfer experiment kills Subject 07. His mind survives.
Now known only as Misafir — the Guest — he escapes into Karya, a near-future city where the wealthy are attempting to purchase continuity beyond death, while the poor increasingly survive by selling access to their own bodies.
Every transfer leaves two problems behind. The shell Misafir abandons drops where it stands and remains there as evidence. And a body someone watched him enter is a body nobody fully trusts again — including the people who loved the person inside it.
Guided by a woman searching for her missing brother and hunted by the corporation that created him, Misafir begins uncovering fragments suggesting that the life he is trying to recover may never have belonged entirely to him. The closer he gets to that lost life, the less certain he becomes that memory, identity and body were ever as inseparable as he believed.
And somewhere in Karya, another consciousness has already learned how to live without a permanent body.
Parazit is ultimately not about changing bodies. It is about what remains of a person when the body, the face and even the memories can no longer prove who they are.
Film & television
Screen adaptation
Parazit: Dead Shells is an original science-fiction game IP currently in active development. Its world, characters and central body-transfer premise have also been developed with screen adaptation potential.
A concise screen adaptation overview, story materials and additional project information are available for legitimate representation, production and adaptation enquiries.
Film / television / representation: contact@yenidunyaworks.com